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Phoenix FD v4.00.00 for Maya 2015-2019 - GFXDomain Blog


Phoenix FD v4.00.00 for Maya 2015-2019: A Comprehensive Review




Introduction




Phoenix FD is a powerful and versatile fluid dynamics plugin for Maya that allows you to simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist, and more. Whether you are creating visual effects for movies, games, or commercials, Phoenix FD can help you achieve stunning results with ease and speed.




Phoenix FD v4.00.00 for Maya 2015-2019



In this article, we will review the latest version of Phoenix FD, v4.00.00, which was released on November 21, 2019. We will cover the new features, improvements, and benefits of this update, as well as some tips and tricks on how to use it effectively. We will also compare it with the previous version, v3.14.00, and show you some examples of what you can create with Phoenix FD v4.00.00.


By the end of this article, you will have a better understanding of what Phoenix FD v4.00.00 can do for you and how to get the most out of it. So let's dive in and explore the amazing world of fluid dynamics with Phoenix FD v4.00.00 for Maya 2015-2019.


New Features in Phoenix FD v4.00.00




Phoenix FD v4.00.00 introduces several new features that enhance the functionality and usability of the plugin. Here are some of the highlights:


New Voxel and Particle Tuners




The Voxel Tuner and the Particle Tuner are new nodes that allow you to change any grid channel or particle channel during simulation based on customizable conditions. You can use these nodes to create complex effects such as dissolving smoke, melting ice, burning fuel, or deleting unwanted particles.


For example, you can use the Voxel Tuner to change the temperature or color of the smoke based on its density or velocity, or use the Particle Tuner to delete splash particles that are too small or too far from the surface.


New Active Bodies




The Active Bodies feature is a new rigid body solver node that interacts with the Liquid Simulator. You can use this feature to float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.


For example, you can use Active Bodies to create a scene where a boat floats on a lake or a car gets swept away by a tsunami.


New Tex UVW




The Tex UVW is a new channel for fire/smoke and liquid simulations that moves with the fluid and allows for render-time texture mapping of surfaces and volume color and opacity. You can also use it to add displaced detail moving with the fluid in all render modes.


For example, you can use Tex UVW to apply a texture map to a liquid surface or a fire volume, or to add fine details such as wrinkles or bubbles to the fluid mesh.


New Foam Texture




The Foam Texture is a new feature that adds foam over the generated infinite ocean when using the Phoenix FD Ocean texture. You can control the amount, size, and color of the foam using various parameters.


For example, you can use Foam Texture to create realistic ocean scenes with white foam on the waves or foam trails behind boats.


New Standalone Cache Preview Tool




The Standalone Cache Preview Tool is a new application that allows you to load AUR, VDB, and F3D cache files, preview them, and save image sequences. This tool is much faster than the Maya viewport and currently shows voxels and a new velocity streamline preview.


For example, you can use the Standalone Cache Preview Tool to quickly check your simulation results without opening Maya or rendering them.


Improvements in Phoenix FD v4.00.00




Besides the new features, Phoenix FD v4.00.00 also brings some improvements to existing features and fixes some bugs from previous versions. Here are some of the notable improvements:


Improved FLIP Solver




The FLIP Solver is the core algorithm that handles liquid simulations in Phoenix FD. In v4.00.00, it has been improved in several aspects:


  • The Foam Falling Speed now varies depending on the bubble sizes.



  • The Initial Vel Rand option now applies not only to newborn Splash particles but also to existing ones.



  • The Splash particles now inherit the velocity of the liquid surface.



  • The Splash particles now have a new option to control their lifespan based on their distance from the liquid surface.



  • The Splash particles now have a new option to control their emission rate based on the liquid surface curvature.



Improved Ocean Mesh




The Ocean Mesh is the feature that generates a polygonal mesh from the ocean surface simulation. In v4.00.00, it has been improved in several aspects:


  • The Ocean Mesh now supports UVW coordinates for texture mapping.



  • The Ocean Mesh now supports displacement mapping for adding fine details.



  • The Ocean Mesh now supports foam mapping for adding foam over the ocean surface.



  • The Ocean Mesh now supports motion blur for rendering fast-moving waves.



Improved Rendering




Phoenix FD v4.00.00 also improves the rendering performance and quality of fire/smoke and liquid simulations. Some of the improvements are:


  • The Phoenix FD shader now supports Tex UVW for texture and displacement mapping of fire/smoke and liquid surfaces and volumes.



  • The Phoenix FD shader now supports Foam Texture for adding foam over the ocean surface when using the Phoenix FD Ocean texture.



  • The Phoenix FD shader now supports a new option to control the opacity of fire/smoke based on its temperature.



  • The Phoenix FD shader now supports a new option to control the color of fire/smoke based on its density.



  • The Phoenix FD shader now supports a new option to control the color of liquid based on its depth.



  • The Phoenix FD shader now supports a new option to control the color of liquid based on its velocity.



Improved User Interface




Phoenix FD v4.00.00 also improves the user interface and usability of the plugin. Some of the improvements are:


  • The Phoenix FD toolbar now has a new button to launch the Standalone Cache Preview Tool.



  • The Phoenix FD toolbar now has a new button to create Active Bodies nodes.



  • The Phoenix FD toolbar now has a new button to create Voxel Tuners nodes.



  • The Phoenix FD toolbar now has a new button to create Particle Tuners nodes.



  • The Phoenix FD toolbar now has a new button to create Tex UVW nodes.



  • The Phoenix FD toolbar now has a new button to create Foam Texture nodes.



Benefits of Phoenix FD v4.00.00




With all these new features and improvements, Phoenix FD v4.00.00 offers many benefits for Maya users who want to create realistic and stunning fluid dynamics effects. Here are some of the benefits:


More Creative Control




With the new Voxel Tuner and Particle Tuner nodes, you can have more creative control over your simulations by changing any grid channel or particle channel based on customizable conditions. You can create complex effects such as dissolving smoke, melting ice, burning fuel, or deleting unwanted particles with ease and flexibility.


More Realistic Interactions




With the new Active Bodies feature, you can have more realistic interactions between your objects and liquids by using basic rigid body simulation for Phoenix liquids. You can float your objects over pools or wash them away in floods with accurate physics and collisions.


More Detailed Textures




With the new Tex UVW channel, you can have more detailed textures for your fire/smoke and liquid simulations by using render-time texture mapping of surfaces and volume color and opacity. You can also use it to add displaced detail moving with the fluid in all render modes.


More Beautiful Oceans




With the new Foam Texture feature, you can have more beautiful oceans with foam over the generated infinite ocean when using the Phoenix FD Ocean texture. You can control the amount, size, and color of the foam using various parameters.